Overdrive Pro Material Pointers Concept

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“Material Pointers” are used to create a link between the cut parts in a product and the "Material Inventory".  This link is used to make it easy to change a material for a group of parts at the same time.  For instance, if you open up the Parts List for a 2 Door Base cabinet and look in the material column for both the Base Front Stretcher and Base Rear Stretcher, you will notice that the formula says =M!Base_Stretcher.  But, it is evaluating to a material in the "Material Inventory" section.  The formula is reading the "Base Stretcher" pointer, and then the pointer is assigned to a material.  So, if we needed to change the material for both stretchers, we would reassign what material is attached to our "Base Stretcher" pointer.  To reassign a material we would open our "Sheet Stock" materials from the Material Inventory section, select the new material we want to assign to the pointer, and drag it on top of the pointer.  Now every part that uses the Base Stretcher pointer will change to the new material.

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If you look at the two sections in the material file, you will notice that there are three material pointer folders and five material inventory folders.  The three material pointer folders are Cut Parts, Edge Parts, and Hardware Parts.  Pointers in the Cut Parts folder can only be assigned to the "Material" column of a part.  Pointers in the Edge Parts section can only be assigned to the "Width 1", "Length 1", "Width 2”, and "Length 2" columns, or the "Edge Banding" columns.  Pointers in the Hardware Parts section can only be assigned to the "Hardware Name" column on the "Hardware Parts" tab.  So, if you want to add a new pointer to your material file, it must be added in the correct location.  Just like assigning pointers to parts, you can only assign certain materials to pointers.  The five material inventory folders are Sheet Stock, Solid Stock, Buyout, Edge Banding, and Hardware.  Materials in the "Sheet Stock", "Solid Stock", and "Buyout" folder can only be assigned to the "Cut Parts" pointer folder.  Materials in the "Edge Banding" folder can only be assigned to "Edge Parts" pointer folder.  Materials in the "Hardware" folder can only be assigned to the "Hardware Parts" pointer folder.

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Material Context Menu

By right-clicking in either the "Material Pointers" section or the "Material Inventory" section, you will display the Material Context Menu.  This menu will change depending on which section you right-click on.  If you right-click in the "Material Pointers" section, you will get the following options:

Add Pointer

You can add a Material Pointer to any folder in the Material Pointers section.  Select the folder you wish to add a Material Pointer to, and then select this option.  A screen will be displayed that will allow you to enter in the name of the material pointer.  It will then add the material pointer in alphabetical order under the selected folder.

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Delete Pointer

Select the Material Pointer you wish to delete then select the "Delete Pointer" option.  This will remove the material pointer from the list.

Collection Values

The "Collection Values" option will display the Material Collection values screen.  Please see the Material Collection Concept section for more information on Material Collections.

Labor Values

The "Labor Values" option will display the Material Labor Values screen.  Please see the Material Labor Concept section for more information on Labor Values.

Groups

The "Groups" option allows you to either "Show" the "Groups" for the selected folder, or allows you to "Edit" the "Groups" of the selected folder.  For more information on "Groups", please see the Material Groups Concept.


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